"We will make sure that the UK is taken care of," TopWare added, "and gets all of the versions everyone else has."Įurogamer scored Two Worlds II an accomplished 7/10. The Royal Edition will be up by Friday afternoon so be patient. "With more than two million units already sold, TopWare is proud to bring the latest instalment in the Two Worlds franchise to the UK. Amazon will have all versions in stock, including the esteemed Royal Edition. "If you had pre-ordered this award winning title elsewhere, they will not have stock as Amazon will be fulfilling all of the United Kingdom. "Eager to get our game out to the RPG hungry masses, TopWare has decided to forego a retail release, and launch Two Worlds II solely on "TopWare Interactive is releasing the widely popular and highly anticipated Two Worlds II exclusively on Amazon in the UK on Tuesday, 1st of March, 2011," TopWare told Eurogamer. The release date has moved from this Friday, 25th February to this coming Tuesday, 1st March. The bad news: you won't be able to buy it in a high street shop.Įurogamer can exclusively reveal that the UK version of Two Worlds II will now be an .uk online exclusive. Two Worlds 2 is far from perfect.but it still manages to be satisfying and addictive.The good news: Two Worlds II will be released in the UK. Action RPG fans have a lot to love here, and its nice to see such an improvement from the original game. While I still feel Two Worlds 2 lacks some polish, the sheer amount of everything else combined with the deep nature of its crafting systems should allow you to overlook it. On top of this we still have deathmatch, team deathmatch, and a strategy oriented village mode to further increase the hours that can be spent on this game. After 15 hours of single player I'm not even one third of the way through - and after 7 or so into co-op I still have two chapters left to complete. Much like this review, Two Worlds 2 is an incredibly meaty game with tons of content for both single player and co-op. Normally this wouldn’t be so bad.except that there’s no way to save mid mission. While the first few might take 30 to 45 minutes each, the laters missions can take almost two hours each. The only major problem I can find with the co-op is the inconsistent length of the missions themselves. Players share XP from kills, and it seems the host player sets the difficulty for the map, which makes it easy to power level your friends. You can also easily split up across any area on the map, as there’s no tethering. It appears as though the game scales the number of enemies depending on the number of players - which is a good thing. Teamwork seems essential, as these online chapters are quite difficult and its nice to have a good balance of player classes. I love seeing the variety of characters online: the game allows you to choose the race, sex, and general class of your character - it’s easy to differentiate people while playing online. If you really want to enjoy Two Worlds II at a higher level of gameplay smoothness, your system must run at with a CPU at least as good as Intel or AMD Single-Core CPU (2,0 GHz) or better, more than 2 GB or more, a GPU that performs better than Radeon HD, Geforce 8800GT (Shader 3.0 and 512 MB RAM), while the PC system is running on Windows XP. The co-op in Two Worlds 2 consists of seven mini quests that branch the story between the first game and the second - for the most part gameplay is identical to the single player but with the added strategy and chaos that comes from introducing seven other players into your game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |