Trap Sense: Starting at 3rd level, a barbarian and rogue gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.Uncanny Dodge: At 2nd level for barbarians and 4th level for rogues, a character retains their Dexterity bonus to Armor Class (if any) even if they are caught flat-footed or struck by an invisible attacker.After rage expires, the barbarian becomes fatigued. Rage lasts for 3 + Constitution bonus (including bonus from rage) rounds. He temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 morale bonus on Will saves, but he takes a -2 penalty to Armor Class. In a rage, a barbarian gains phenomenal strength and durability but becomes reckless and less able to defend himself. Rage: A barbarian can fly into a screaming blood frenzy a certain number of times per day (once at 1st level and one additional time at 4th level and every four levels thereafter).Fast Movement: The barbarian's move speed is increased by +10' (2 squares).Weapon Proficiencies: Barbarians are proficient with all simple and martial weapons, light armor, medium armor and shields (except tower shields).Class Skills: Intimidate, Listen, Survival.In particular a high Constitution ability lets a barbarian rage longer. Ability Scores: Strength, Dexterity, Wisdom, and Constitution are important for barbarians.They do not feel comfortable in heavy armor, but can move faster than any other landsman. Barbarians are brave, even reckless, warriors with a reputation for mayhem, impiety, and atrocities.īarbarians are strong fighters who can fly into a killing rage.
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